Nightmare Tower Defence
Fight of the nightmares that plague your dreams.
They appear from the black fog, wandering towards your bed. You play as a spirit defending your body in sleep. If you get too close to the nightmares, they will hurt you. Lay out a strategic maze of traps and shoot airplanes to push back the nightmares.
Controls:
- Left-click: shoot/place trap
- 1,2,3: pick trap
- Q: destroy trap
- WASD: move
- Shift: sprint
- T: spawn next wave
- E: damage yourself (whoops forgot to remove from testing)
Mechanics explained:
Inspired by Orcs Must Die. A tower defense (TD) where the player takes an active role in defending by attacking the enemies directly with a weapon.
However, in Nightmare Tower Defence, the path can be fully blocked. Enemies will destroy blockades if they cannot reach the bed through a clear path. Each wave of enemies is predetermined. The player can also shoot paper airplanes at the enemies to damage them.
There are 3 enemy types:
- Normal nightmare: pretty average at everything
- Little nightmare: small, fast, little health, poor damage, ignores player
- Big nightmare: very big, slow, big health, big damage
There are 3 traps:
- Pillow wall: blocks enemy's paths
- Lego bricks: damages enemies at regular intervals
- Slime trap: slows enemies
Placing traps costs cash, you start with some cash on each level. But defeating enemies gives you more cash. You can destroy your traps for a partial refund.
Whenever enemies reach the bed, they damage the dreamer's mind. Represented by the health bar on the bottom left with a bed icon.
Music: Dream Escape - The Tides
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | MrMGoose, snowcactus, kablouser |
Genre | Action, Shooter |
Made with | Unity |
Tags | 3D, Dark, Difficult, Parkour, Third Person, Third-Person Shooter, Tower Defense, Unity |
Comments
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Actually competently assembled and not bad, and not just another Unity asset flip! The second level is where I died, lol.
One thing that I didn't know at the time is what the green tile did as it wasn't really that obvious in-game, but having looked at the description later I figured it out. I love how the Lego damages the enemy, as everyone can relate to those experiences.
Honestly, well designed and totally playable as a proof of concept. Definitely had a lot of fun playing and I'm looking forward to the next title from Mongoose Entertainment.
7/10 IGN.
PS: Please implement invert mouse look options in the future.
This is cool! Fun twist on the formula. I like that it's a little kid defending from nightmare
Glad you enjoyed it.
Nice! Shooting felt satisfying and pretty much everything worked as expected to make a fun experience. I died on the second wave of the second level.
Ya that second level is quite difficult XD. Glad you had fun.