Game Summary: 

You play as an alchemist trying to survive the night. You need to keep the light shield active by collecting shards from the light crystals whilst battling it out with an endless onslaught of shadow monsters. Elemental shards that bosses drop can be brought back to the center light/ lab and used to synthesize upgrades in the form of stat boosts or upgrades for your weapon.

Supports controllers

Keyboard and mouse controls:

  • WASD: move
  • LMB: shoot
  • R: reload

Controller controls:

  • Left stick: move
  • Right stick: aim
  • RB: shoot
  • Square/X: reload


Game Design Document:

https://docs.google.com/document/d/1S-eJWlmoIObwjpLzJU8qLLbrlb_c-nl6K2gfY3tptww


Credits:

  • Adam Spence - Music and SFX
  • Benjamin Ede - Programming, Art
  • Jason Hu - Programming

Comments

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i like the art and the sound, especially sfx with breathing. it was distracting at first but i quickly got used to it and it has a certain charm. i was unable to beat it, got to like 9 minutes

here's a list of my problems with the game:

- everything is too small. i had to focus my eyes really hard to see enemies, which was uncomfortable

- it didn't go fullscreen on chrome, but did on firefox

Nice music, good art, nice sound effects and good combat. Sometimes I felt like the reload got stuck and I just ran around without bullets while spamming R forever, but other then that I had a good time. Good with increasing difficulty on bosses.
Well done!